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Welcome To Our Totally Free 3D Studio Max Resource Site Free You Bet Introduction This site is run by me for Reel3D Productions I have just totally redesigned the layout and navigation of this site. Using the stats of my first 2000 visitors i decided to create a site more suitible for its readers. We hope to provide you with all the best tips and advice as well as the coolest Pre-Designed Model's and texture's...We have a Bulletin Board to help get all of your C.G problems solved. any comments about the design or layout of this site can be emailed to me by clicking HERE . If you have any art you wish to have submitted to the gallery please feel free to send it to our Submissions Dept HERE. We accept jpg/gif/avi or mpg. As this site is very new I hope to recieve some serious support from the people. As you can see I have had to create virtually all of the content for this site and i dont have the time or the strength to do it every week.Our Plug-in Section contains 130 of the best Plug-ins for the best modelling package 3D Studio MAX all files located on our own server for 100% downloads. If you have written a worthy plug-in and feel the world needs to have it, then send it to us.Navigation is by the left frame.. The links are straight forward. Simply click and you will be whisked away to a world of 3D wonders. To go back a page you should use your browser controls (This is also better for system performance.). This Website is designed to download and display fast but does require a decent res of 1024*768 16bit colour. If these spec's seem a bit steep then you probably arn't running Max very well either!...This is a FREE site....we do NOT accept advertisments or banners.we will however consider commercial links if they are seriously worth it and relevant to the material dealt with. Any work submitted to this site must be free for others to use otherwise we can not distribute it. All Files downloaded are done so at your own risk. neither I nor Reel3D accept responsibility for any damage caused by the use of this site or any of the files it provides. Even if I created the files. I Earn NO money for maintaining this site and if I start to feel abused I will bin the project. If you want to keep me happy help me make the ultimate resource site for 3D Artists. Contibutions are always welcome in any form....Tutorials, Plugins,Models,Textures,Art,News or Advice etc...I Have been asked how people can join me in my crusade. There is a simple rule. Only consistant contributors will ever be asked allowed to join this team. I Believe that the concept of sharing is NOT dead...C'mon people prove me RIGHT Author: Jamie Fuller Tool's Used: 3DSMax 2.5 Time To reate 1/2 Hours. Background Info: This animation Is possibly the quickest animation i have ever done. it uses two very heavily modified cubes for the moving curtains.and looks quite polished.The Chairs are just boxs bent in the middle and mesh smoothed to curve the edges Links Some of my fave sites and places of interest Wanna see your site here then email me kinetix Home Page Digimation - Kinetix' Preferred Plug-in Publisher 3D CAFE! Free tutorials, models, textures, contests, software, shareware, fonts plus more! Ice Beers Max Site 3d artists Max Section Enthed Animation AB's 3D Studio MAX website Pauly's Hideout - 3D Studio Max - Viz Page http://www.west.net/~brittain/3dsmax.htm Excellent info on max by one of the developers. Atle's Home Page. Nice site with some more awsome work from Atle Dreier.R2.x Apps Section 1 External application available NOTE: Neither I nor reel3d accept any responsibility for the software downloaded from this page. We will not be held liable for any damages, however caused, by the software here.By downloading any of this software you are agreeing with these terms. Name/Download. Description. Size.(Bytes) Rating. Rla2psd.zip A standalone application for converting Max rla files into multi-layered Photoshop images. Bringing a whole new array of freedom and post-processing effects to your work. Designed EXCLUSIVELY for this site.Contains help file. 105,088 R2.x Plugins Section.130 Plugins available.NOTE: Neither I nor reel3d accept any responsibility for the software downloaded from this page.We will not be held liable for any damages, however caused, by the software here.By downloading any of this software you are agreeing with these terms. Name/Download. Description. Size.(Bytes) Rating. 24to30fps.zip 24TO30FPS is a Video Post plugin for 3DSMAX. It converts 24fps animation's (used in movies) to 30fps animation's (used in TV) using 3:2 pulldown technology. 34,669 3dvifl2.exe The 3DV IFL Editor (found under utilities) allows you to create and modify IFL's inside MAX. 874,552 3DVision.zip 3D Vision allows you to create 2 cameras in Max (one for each eye of a viewer), and then render animations with each eye filtered to a user-selected color. This allows for extremely easy creation of 3D movies viewable with the red/blue glasses. 333,779 Adplate.zip Creates an animatable object like the billboards you see in baseball parks and occasionally on the road, where the images flip from one to another in a venetian-blind style manner. 138,100 afrmat40.zip A Raytracer. 33,936 AirFoil2.zip This creates a spline shape that is the profile of a wing. This profile may then be easily lofted into a wing. There are supporting profiles such as Joukowski, NACA 4 digit series and NACA 5 digit series. 44,093 Array2.zip Array2 is a max 2 version of a video post filter for creating that effect normally seen on Video Editing systems where the image shrinks to become one of many images in a X x Y array. 217,403 az2upd.zip Terralux is a plugin for 3D Studio MAX 2.0 that includes Solidify, Collector, and Push. 34,624 bitmf110.zip It correctly shades field rendered bitmaps (live video or field rendered animations). Bitmap field will separate the odd and even fields in your image and show them to the renderer when it renders each field. (The standard "Bitmap"-shader will show both fields in the bitmap when render each field.) 142,779 pmod.zip Blob. At every vertex of a mesh it will place a metaball. 14,122 Blur20b2.zip Blurs portions of an image based on the Material ID or Object ID. 9,858 max2blurPak1.zip Big Plug-In Pack, includes alpha.dlt version 1.0- a texture that does nothing. This works best in the texture slot of a composite exture to, quickly and easly, mask out the unwanted parts of the texture. For example, in a composite map with Checks over noise, just put DoNothing in one of the Check map slots and the noise will show through that part of the checks. - NOTE: This is the same as the old donothing.dlt. BlurNoise.dlt version 2.01- another Noise texture. This is derived from the original noise in 3DS Max. The only difference is the way the clamping values work, making a smoother gradient between the high/low values. Electric2.dlt version 3.00 - this is an inverse of the above noise function. Whereas normal noise looks like splotches of light and dark, this texture keys off the areas between the lights and the darks to create a more tendril-like effect. Linear.dlt - this texture does a linear band across the object. You can set the top, bottom, and transition colors. Objutil2.dlu version 1.0 - Blur's object utilities. Utility panel and floater thatgive you info about the objects. Also has tool for renaming, etc. Shadlit2.dlt version 2.01 - Shadow / Light texture. Greater control of the lightingfalloff in a texture. Shellac2.dlt version 2.00 - Shellac material. An additive blend material for max. Sidefd2.dlt version 2.01 - SideFader texture. Similar to Max's new falloff texture,but this has falloff control curves and color swatches (very useful in Max's new raytrace material's reflect slot). Multimat2.dlt - MultiBlender material. Blend a lot of materials with different masks. Very fast interface to use. Supernoise.dlt version 1.01 - SuperNoise texture. A noise texture with perturbationand a lot of "paintable" parameters. You can control nearly every parameter with a map. This is slower than regular noise, but in return you get a lot of control. Camo.dlt version 1.01 - Camoflage texture. A camoflage texture. Again, lots of map slots to control parameters with. Dynoskin.dlt version 2.00 - DynoSkin texture. A skin texture. Does crumply, bumpy things. Fire.dlr version 3.04 - Blur Fire Atmospheric. A better looking fire atmospheric. Glow.flt - Glow (Frame Only) Video Post Filter. Max's old Glow from version 1, recompiled for Max 2. 324,646 Bomb2.zip A variation of the bomb spacewarp. 16,491 Brick.zip Creates a repeating brick-wall-like texture. 116,469 Calpha.zip Includes 3 plugins for viewing the buffers in Video Post or modifying the Alpha channel: See Buffer, Galpha, and Calpha. See Buffer allows you to dump the various channels such the ZBuffer, Normal, Material ID's etc. to a bitmap. Galpha is a Max image processing filter routine that dithers the alpha channel of an image in the video post. Calpha is a Max image processing filter routine that crops the alpha channel of an image in video post. 15,989 carrera.zip Carrera is a modifier that lets you handle self-intersecting shapes. You can lift a shape at the intersection points, or you can break it there, or you simply can make the shape non-self-intersecting (which is not realized yet!). Just create a self-intersecting shape like a star, apply the modifier and it's non-self-intersecting! 23,810 Calculat.zip Video Post compositor that allows all the various manner of compositing that you would find in After Effect or Photoshop, such as Subtract, Screen, Multiply, lighter, Difference, Darker Blend, Add Weight, Offset, and Scale. 179,630 Cellular.zip 2D implementation of Cellular so you can see it in the viewport. Since it is a 2D texture, the object will need some sort of UVW mapping. 29,169 Chase.zip Chase Gravity is a particle space warp which cause particles to chase the space warp or a designated object. It can be used to create flocking type animations or, using particles, to outline an object. 38,733 Collect.zip Bitmap Collector will scan your scene for the bitmaps you use and either copy or move them to the destination directory that you specify. It also has the option of updating bitmaps in materials to point to the new directory. Great for collecting all your material and environment bitmaps in one place. ColorCorrect_v20.zip Color Correct is a map type that lets you change the colors of a map by using image processing techniques. You can modify the colors of your map by changing its hue, saturation, value, brightness, contrast or RGB channel values. All the values are animatable, and many have map slots that allow you to use any map in place of a value. CCube2.zip Color cube material shader with extreme colors in the corners of the cube. combust2.zip Combust contains contains Object, Vertex, and Particle Combust. Counter2.zip Awesome utility that lets you insert any kind of text (your choice of font) over the image in video post, in any color. Full animation support for an overlaid value, so it's ideal for demonstrative or forensic use where you want to clearly label and display time or any other value as it changes in the animation. Will automatically create time code. Optional background color for readability. Counter_v2_0.zip Counter Text is the advanced version of the standard 3DS MAX text shape primitive. It has many new features but lacks some of the optimizations that standard text has. Its data is incompatible with the standard text primitive. Features of Counter Text include the ability to show current time in various formats, the ability to show the value of a numeric variable, named Count, multi-line text support and left alignment. 66,614 deflect2.zip Deflector is an improved particle deflector spacewarp. Detacher.zip Detacher is a utility that allows you to detach mesh objects through the connectivity information defined with the faces. This can be useful when you import elements from AutoCAD, which have been on the same layer and aren't detached on import. 19,737 DefPaint.zip A Excellent deformation system. Simply paint on your deformation!.DEM2MAX.zip Import landscapes defined in the Digital Elevation Models. Dots2.zip Creates X by X dots per UV square. edge2spl.zip Edge to Spline is a utility that helps you take the edges of normal tri-mesh objects and turn selected edges into splines. It's useful for disecting an existing mesh into a spline object. 5,244 emesh2r2.zip Features different from Edit Mesh; you can select faces by normals, and bevel faces. Everything else is identical to the regular Edit Mesh. 176,410 espline2.zip Edit Spline 2 ia an updated edit spline modifier. 106,798 Fastprts.zip Fast Super Particle is a recompilation of the Super Particle Plugin provided with MAX 2.0. max2fillet.zip Used for importing MAX 1.x files using the old fillet modifier into MAX 2.0. Flat101.zip Make flat objects with sub-materials with mapping automatically assigned. 18,867 GBuf2RGB.zip Converts the Gbuffer to a viewable RGB image. Gear.zip Creates a gear primitive. GlowBaby.zip Advanced Glow filter. grabvp20.zip Grab Viewport is a viewport grabber. Druid.zip Procedural grass maker; a subset of Sisyphus' new Druid tree-maker. Gravity2.zip A modified version of MAX's gravity spacewarp. 75,071 Gray2.zip Monochromes a part of your image that you specify using material or object IDs. 169,166 grid.zip Grid is a recompile of the Grid primitve. 24,224 Hair.zip Hair is a particle system used to simulate hair. 68,774 HFT.zip HFT provides tools that allow you to manipulate rendered images in Video Post. 16,661 HSpline.zip HSpline is a spline modifier plugin. It converts a spline into a (linear) spline where the points have equal distance. So you can use it for movements depending on length of the spline. Includes source code. IDSelect.zip Select objects based on the Material ID or Object ID. intspl.zip Interpolate Spline 1.0 for Max 2.0 allows you to set any spline's optimization, steps, and adaptive settings of a spline that has been collapsed or imported Killer2.zip Particle killer which allows you to create a planar object that stops the motion of particles and/or kills the particles when they pass through the plane. KVBones.zip Skeletal deformation system. lag.zip Lag, similar to LazyPoints for LightWave, is a new plugin for Max 2.0 which stretches an object as it animates. lego_112.zip lego block primitive. LightBoy.zip Utility for adjusting lights. 6,504 LWOimp02.zip Importer for LightWave's object file (*.lwo) format. lx.zip Linked XForm+ 0.5 is a deformation system based on the Linked XForm modifier. MagImp10.zip Magpie Importer is a Max utility program designed to automate the rather mundane task of converting a lip-synch exposure sheet into an animation containing the right mouth shapes at the right frames. Mappath.zip Map Path Editor allows you to easily manage the paths used by the material editor to find the bitmaps needed. Anyone using a network rendering system will want this file. hotkeys.zip A unique method for infusing hotkey support into MAX. You "train" the plug-in with new commands, then bind those commands to hotkeys. Maskmod.zip Allows you to use a bitmap to mask the effects of a modifer. Doesn't work with modifiers that change face or vertex counts, such as meshsmooth. Mathmax20b1.zip Create an object, or spacewarp an object based on a 3D fomula. zcomp.zip Matte Z is a material for catching shadows -- just like the regular Matte/Shadow material in MAX. The alpha channel in Matte-Z includes the effect that ambient light has on the shadow, where MAXs Matte/Shadow material does not. Using Matte-Z rather than Matte/Shadow makes the Z compositing a little more accurate. MAX2IV.zip MAX2IV allows you to export your 3DStudio MAX geometry to Inventor (.iv) files. MAX2OBJ.zip MAX2OBJ provides an efficient and comprehensive way for you to export your 3DStudio MAX geometry to Wavefront OBJ files. Maxzip12.zip Zip ultility that works perfectly within Max: command line enabled, long filenames, long pathnames, optimal compression. Get it if you don't like the way your ARCHIVE function in Max is working. 166,310 mesh2spl2.zip Mesh to Spline Beta 0.4 is a modifier that turns a mesh into a spline so you can use the Surface Modifier on it. Now supports regular meshed, regular and capped meshes, and regular non capped lofts. Tested geometry so far includes spheres, cylinders, tubes, cones, tori, grids, and some lofts. 10,313 MLI2MAX.zip MLI2MAX is an import plugin for AutoCAD Render Material libraries, which are 3D Studio Rx material library files. 33,673 moebius.zip A 'moebuis band' primitive. mondoGravity.zip Like Max's built-in gravity spacewarp, but with inverse-square falloff like true physics. One of the three free plugins from MondoMedia. Pack includes MondoGravity and Drag. Noise2d.zip Noise2D is almost the exact same as the Noise that ships with Max except that it implemented as a 2D map instead if a 3d. The benefit is that you can now see the noise in the interactive shaded viewports. The draw back is that you need mapping coordinates for the object. nspline.zip Normalize Spline 1.1 for Max 2.0 is a modifier that normalizes a spline.OBJ2MAX.zip Habware's OBJ2MAX imports Alias|Wavefront OBJ files into 3DStudio MAX. Material files (MTL) and texture vertices are handled. In V2.3 the MaxScript #noprompt option is supported. Surfaces are not handled in this version! OBJEXP.zip Wavefront OBJ exporter. Panorama.zip Panorama is a utility that allows you to render a panorama image from your scene, which can be used by Live Picture's RealSpace Viewer. PArray2.zip Like Max's PArray particle system, but with 2 new parameters in Particle Generation: Interparticle Attraction (any value but zero and the particles are all attracted to each other. Keep your particle count low, maybe around a hundred or so. Don't use particle spawn, because spawned particle will instantly be thrown into the mathematical void) and Falloff (Interparticle Attraction Falloff.)part.zip Particle adds an Angle field for the Radial shape, regularized emitters, and loopable particles.Pdisp.zip This modifier works the same way as the regular displace modifier except that instead of a gizmo, a particle system is used to displace the object. It is fairly simple to use - create an object and a particle system. Assign the Particle Displace Modifier to the object. Use the pick button in the Particle Displace rollup and select the particle system. Now, wherever a particle is near the object, the object will deform. PGrav.zip Particle Gravity causes the particles in a particle system to attract or repel each other. PPaint.zip This is a material that turns a particle system into a spray paint can. It is a form of the Blend material except that instead of blending 2 materials based on a given amount or mask it uses a particle system. Anytime a particle comes near an object with a particle paint material on it, the materials are blended. Pspline.zip Particle Spline is a spline object that uses a particle system as a reference. It draws a spline between all the particles based on the particle's age. Water2.zip Particle Water 2 is a material to create water ripples. Whenever a particle hits the surface of an object that has this material applied, it will create radiating rings in the material. Partlist.zip Utility for counting the objects in your scene. Object grouping is handled, and you can define user-specific attributes for any object. Pid.zip The Patch MatID modifier works just like the Material modifier except that it works on patches instead faces. Just apply an Edit Patch, select the patches that you want and apply the Patch MatID to those faces. Also includes PatchOut, a modifier that turns a patch to mesh and put all the right MatID's on the mesh so that Patch MatID works right. pathutil.zip Path Utility ia a utility to manage objects with Path Controllers. Polycount.zip A utility which counts the number of triangles, quads, and N-gons in your selection or scene. sprn2.zip Render directly to your Windows Printer - margins, headers, footers, setup & multi frame. 47,862 Profile.zip PROFILE is a modifier, something like the lofter. It allows you to generate exact profiles along a path from a given shape, how it is needed e.g. for window frames. PSIAlpha.zip PSIALPHA is a video post filter plugin. It's an extention to the Pseudo Alpha Filter which lets you choose the alpha color and set thresholds to allow variations in the alpha colors.Push.zip This plugin inflates or deflates an object along its vertex normals. It can be animated too. Possible applications include: mMaking clothing out of body mesh, having an object appear to breathe, making a hand beefier or nose smaller. Raymtl.zip Same as the shipping raytrace material, but includes Diffusion mapping. RFields.zip RFIELDS is a Video Post Plugin Filter that reverses the order of fields of an image. 17,562 Rhinomax2imp.zip An importer for Rhino's NURBs objects. Ringwave.exe The version 2.01 upgrade for MAXTrax II adds a new plug-in: RingWave. RingWave is a bonus procedural object whose chief purpose is to model shockwaves. Only RingWave will work without the authorization code. If you'd like to use any of the other parts of MAXTrax II, visit one of our authorized dealers and buy a copy of MAXTrax II.Roller.zip ROLLER is a controller (derived from the Path Controller), that enables rolling wheels along a path. The amount of rolling is taken from the way rolled vs. the rolling diameter of the object. FOLLOW is a controller, that allows an object following a ROLLER controlled object. Rotate2.zip Rotate transition between two scene events. RSpline.zip Reverse Spline is a simple modifier that reverses the order of the vertices of a spline. It is useful when creating a cross section for either a Loft or CrossSect modifier and you realize that you have drawn one or more cross sections in a different order than desired. Scatter.zip Allows you to distribute an object across another - useful for creating grassy fields, water droplets on soda cans, etc. Schematicview_beta2.zip Schematic View is a Max 2.0 utility plug-in which helps the user to organize and manipulate the objects in the scene more easily. It eliminates the need to select the objects to do tasks such as hiding, freezing, grouping, deleting etc. It also allows you to organize the objects in the way you like. filters.zip Includes 3 plugins for viewing the buffers in Video Post or modifying the Alpha channel: See Buffer, Galpha, and Calpha. See Buffer allows you to dump the various channels such the ZBuffer, Normal, Material ID's etc. to a bitmap. Galpha is a Max image processing filter routine that dithers the alpha channel of an image in the video post. Calpha is a Max image processing filter routine that crops the alpha channel of an image in video post. SGILogo.zip SgiLogo is a procedural object, which draws the SgiLogo for you. Also includes a MaxScript version of the program for learning about how to create unique objects in Max using MaxScript. Shadmat.zip This material makes the object invisable, but lets it cast shadows. Note: Shadow map shadows do work, but cannot be tinted. Shift2.zip Modifies the displaced vertices of an object. Snapshot.zip SnapShot is a utility that allows you create PRS keys for objects that are attached to other objects or controlled by non-PRS controllers. The basic idea was to attach meshes to a biped, load a bip file and move the meshes. To refine the movement, the mesh's PRS values are snapshotted and manipulated using standard MAX kinematics. The biped is no longer needed. Sbr2_072.zip The differences from MAX's standard bomb spacewarp include: Expands explosions from center out to outer edge; Explosion effect confined to SoftBomb object and Selected faces using the EditMesh SubObject selection; Ability to spin faces; Gradual affection of faces by the explosion based on distance; Changeable affection strength for far face. Sspot.zip Soft Spot 1.2 for Max 2.0 is Spot Light that can cast soft shadows. Spider.zip Spider is a procedural object, which draws spider's net for you. Create a realistic plant design with nets of spiders! Or use it anywhere you like spider nets to be. Splatter.zip Texture that is vaguely reminiscent of a surface that has been splattered with a spray of solid colored paint. Unique splatter from the one in Max 2, you specify number of splats. Starblur.zip Outstanding starfield generator, enhanced from teh classic Tom Hudon version. New features include multi-colored stars and improved motion blurring. Stamper.zip Stamper takes an embossed image you specify and "stamps" it into the source image event. Sticks.zip STICKS'N BALLS is a modifier, that lets make you wired geometric object out of a mesh. Just create the mesh - try the teapot or one of the hydras - and apply this modifier to the object. Each vertex is replaces by a ball, each visible edge is replaced by a stick. You'll see a fascination object build of balls and sticks! Squadric.zip Procedural object creator for ellipsoid and toroid shapes. Terrain.zip TERRAIN is a procedure object, that allows you to generate parts of landscapes based on fractal formulas. A terrain is defined as a surface with a peak. By setting parameters, you can change the face of the terrain from smooth landscape like in the Normandie, to the rough peaks of the Alps. You like to build a landscape as in Scotland, check it out! Tess.zip Tessellate+ works just like the original tessellate, except that it adds 2 fields to control the level of tessellation instead of the original one. The first field is the view port tessellation level, which controls the tessellation in the viewports. The other is a render tesselation level, which is used when rendering. Texporter2.zip Texporter is used for unwrapping texture coordinates of a mesh for 3D Painting the surface. Thaw.zip Kind of a reverse-melt modifier. Toytrain.zip TOYTRAIN is a system plugin, where you can define trailors, following an engine at a given distance. TPrint.zip This is a videopost filter which enables the user to add text on the image in video post. The position of the text can be set by x/y pixel position, or it can follow the position of an object. Great for labeling moving things! TVLines.zip Videopost filter that makes every other line black, to simulate the look of television broadcast. UDF.zip User defined filter - allows you to input a formula for a given pixel array to create your own image filters. Comes with many, many examples, such as average low pass (mean), blur and outline, edge detection, laplacian all-direction edge detector, parchment-like, shadow, sharpen, etc. Unwrap.zip Unwrap is a Max Utility that unwraps the texture coordinates of an object, and places them into a bitmap. It is very useful for creating templates for textures. Vert2UVW.zip Simple mapping modifier. Copies the position of each vertex into the the corresponding texture vertex in the selected channel. This allows you to lock down 3d textures to an object, even when the object's shape is changing. Vertcomb.zip Includes Particle Combustion, Object combustion and vertex combustion. Creates the effect of a standard combustion, but Particle Combustion creates a combustion-type effect at each particle position. Object combustion fills an object volume with a combustion effect. Vertex combustion creates a combustion effect at each vertex of an object, as if a particle had been placed at each vertex and particle combustion had been applied. Vistascr.zip VISTASCR allows you to create a VistaPro Script from a MAX camera's animation data. So you need not to render your scene to a VUE file and a do the conversion step using a tool like vue2scr. VSelect.zip This modifier is almost identical to the Volume Select Modifier with a Spherical gizmo, except that instead of using a gizmo to determine what is selected, another object is used. The only difference in the interface is the button at the bottom, which is used to pick the object and the Effect Radius - this determines how far away from the object the selection set will enclose. Wave2D.zip Wave 2D is a sine wave material generator. It allows you to create both linear waves and radial waves. Wing2.zip Procedural object creator for airplane wings. XidMary.zip "Crosseyed Mary" is a camera object to define stereo cameras inside MAX.It also has an compositor to render stereo images. Xout.zip XOut allows you to directly export 3D Objects from Max in a Direct-X format. ZComp2.zip ZComp is a video post filter that combines 2 input ima